Hello everyone! My apologies for not providing another update sooner, but here it is! I've gotten further along with texturing the scene, and I'm really enjoying the Stylized Lighting generator as it provides more volume to the meshes. There are still some meshes that only have base color and roughness layers (i.e. the actual desk, the books, the stool, and the sword) while other pieces need some dirt layers/generators, dust layers or opacity mask layers applied to them (i.e. jars, tablecloth, scrolls). The floor isn't done yet, but it has some deeper areas of grout (which is on my list to clean up), and then another dirt layer will be applied that way it doesn't appear to be clean. I'm also planning on creating some pretty basic walls that won't take away from the scene and import all of that into Unreal Engine 5 Early Access to test out the new dynamic lighting features and Lumen technology. I'll be posting some final comparison screenshots of lighting renders within Early Access and Marmoset 4 when the project is complete. I'm going to take some free time during my free days to make progression on this project and get it completed.


